(***Before reading the paper we advise you to play our
Persuasion Game on-line : http://gametheory.tau.ac.il/exp5/ ***)
A speaker wishes to persuade a listener to accept a certain request.
The conditions under which the request is justified, from the listener's
point of view, depend on the values of two
aspects. The values
of the aspects are known only to the speaker, and the listener can
check the value of at most one. A mechanism specifies a set of messages
that the speaker can send and a rule which determines the listener's
response, namely, which aspect he checks and whether he accepts
or rejects the speaker's request. We study mechanisms that maximize
the probability that the listener accepts the request when it is
justified and rejects the request when it is unjustified, given that
the speaker maximizes the probability that his request is accepted.
We show that finding the optimal mechanism is equivalent to solving
a linear programming problem in which the set of constraints is derived
from what we call the L-principle.
Key words: persuasion, mechanism design, hard evidence, debates.
Classifications: C610, C72, D78, B201, R316.
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